My understanding is that this shorten the time in some cases, but most Artist being perfectionist meant they will continue to use their time refining other things or more work being assigned. Basically quality may go up in this case, but cost isn't going down at all.
I have been wondering for a long time if there are tools or massive innovation that bring the cost of building games down by a significant amount.
I have been wondering for a long time if there are tools or massive innovation that bring the cost of building games down by a significant amount.