> The fact that they don't is evidence that the charges console makers make to game makers is not abusive; or at least, evidence that no intervention is required."
No, you have cause and effect backwards. They don't because they can't without losing out on cross-platform games.
Consoles have one job, games. They can capture consumers on exclusives, or being competitive on cross-platform games.
iOS have half (not percent-wise, but provider-wise) of a phone-market, in which games exist.
Gamers can't choose a gaming platform outside of what phone they already have, without switching phones and all the extra second-order effect that has. So much less elasticity there.
But as far as I'm concerned they can look into Sony/Nintendo/Microsoft anti-competitive behavior too, I wouldn't be hard to persuade the effect exists there too, albeit to a lesser extent.
No, you have cause and effect backwards. They don't because they can't without losing out on cross-platform games.
Consoles have one job, games. They can capture consumers on exclusives, or being competitive on cross-platform games.
iOS have half (not percent-wise, but provider-wise) of a phone-market, in which games exist.
Gamers can't choose a gaming platform outside of what phone they already have, without switching phones and all the extra second-order effect that has. So much less elasticity there.
But as far as I'm concerned they can look into Sony/Nintendo/Microsoft anti-competitive behavior too, I wouldn't be hard to persuade the effect exists there too, albeit to a lesser extent.