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Certain shader nodes only work in Cycles. In particular I use the Bevel node a lot for an "edges" effect: https://docs.blender.org/manual/en/latest/render/shader_node...

You can get the difference between the surface normal and the bevel normal and use that as a "sharpness" value to mask things like wear on the corners of objects




One other suggestion is to use a render border.

https://docs.blender.org/manual/en/2.79/editors/3dview/navig...




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