I doubt it's possible to try a AAA dev setup on OSX at all, and, for whatever it's worth 64G workstations were "hand-me-downs" at my previous gig (AAA gamedev), I doubt there's much magic that can make "64 gig is not nearly enough" go to "16G is fine"
I also have doubts but that's what the marketing hype has been claiming for some time now, so I'm really curious about real-world experiences and where the hype breaks down. The debate is often "I need way more RAM!" vs "But this is a new paradigm and old constraints don't apply!".
AAA gamedev might be the wrong demographic though, since it's mostly done on Windows (I think?).