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dlivingston
on April 19, 2021
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Dissecting the Apple M1 GPU, Part III
An excellent starting point for anyone interested in low-level graphics programming is Sokolov’s tinyraytracer [0]. It’s also a great way to learn a new language (work through the code while porting it to $DIFFERENT_LANGUAGE).
[0]:
https://github.com/ssloy/tinyraytracer
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[0]: https://github.com/ssloy/tinyraytracer