This will never happen. Ever. It just doesn't make sense if you know anything about Apple and their reluctant acceptance of gaming. Apple is also not about to go around maintaining software for other people's platforms.
> Apple already missed the opportunity to make Angry Birds it's Mario Brothers for the ios platform.
They aren't interested in owning the killer 3rd party apps or games for the platform. If Apple was at all interested in this they would have bought Tweetie, Reeder, and a number of other apps that are ubiquitous on iOS devices.
> This is could be one of Apple misses if PopCap stop making games for Apple's platform, we know the story of Bungie.
Bungie was a totally different situation. PopCap makes its cash from its multi platform strategy, make games that will run on anything and them port them to everything. Bungie desperately wanted Apple to buy them and become a company that it's not.
Frankly releasing Halo for the Mac even with Apple's help would have been a bad idea. It was unfortunate at the time, but everything worked out for the best. Bungie needed a bigger & simpler market for Halo, and Apple didn't need to be tied down by the demands of supporting gaming while they were still in the middle of fleshing out OS X.
Apple purchased Emagic for their 3rd party software and skill. They bought "a killer 3rd party app". They did this because they did not have much in house talent working music production software. Since then Apple philosophy is to develop and hire talent in house, because it's typically much cheaper. But with games they face the same challenge they did when they bought Emagic, they don't have any great gaming talent at Apple. Apple currently promotes Infinity Blade in it's commercial as if it's exclusive to Apple, currently it is but that's not due to contract, Chair can port it if they want to.
> PopCap makes its cash from its multi platform strategy, make games that will run on anything and them port them to everything.
I know that, but that strategy could change with the purchase, that was my point. PopCap's team can get better or than get worse. If the get better and the new owners decided to go exclusive that could be a miss.
I don't think Apple should buy Popcap, I think they should have worked
a long term deal with them. Apple didn't buy Bungie because it's not fully invested in games. Just to illustrate Infinity Blade was mostly developed in a Microsoft os environment.
> Apple already missed the opportunity to make Angry Birds it's Mario Brothers for the ios platform.
They aren't interested in owning the killer 3rd party apps or games for the platform. If Apple was at all interested in this they would have bought Tweetie, Reeder, and a number of other apps that are ubiquitous on iOS devices.
> This is could be one of Apple misses if PopCap stop making games for Apple's platform, we know the story of Bungie.
Bungie was a totally different situation. PopCap makes its cash from its multi platform strategy, make games that will run on anything and them port them to everything. Bungie desperately wanted Apple to buy them and become a company that it's not.
Frankly releasing Halo for the Mac even with Apple's help would have been a bad idea. It was unfortunate at the time, but everything worked out for the best. Bungie needed a bigger & simpler market for Halo, and Apple didn't need to be tied down by the demands of supporting gaming while they were still in the middle of fleshing out OS X.