Large fleet fights can't be effectively handled in any known way. Synchronizing 1k people for real-time battles leads to several minutes lag for any action (on a good day). On a bad day, the local 'node' will just crash. The total number of updates is something like O(n^2) for n active clients.
CCP have done pretty amazing things for the constraints they were under: real time battles, one shard universe.
CCP have done pretty amazing things for the constraints they were under: real time battles, one shard universe.