Likelihood of people actually using products they buy is overestimated, I think.
Lots of games on Steam has achievements for extremely simple tasks, such as launching the game for the first time or playing it for five minutes, and popularity of those is typically around 82.5% and 75% respectively among audiences for most popular titles.
IOW, 17.5% of PC game enthusiasts pay for a game and immediately put it on a shelf and don’t even double click on the icon. 25% reaches past the loading screen. Of all purchasers, maybe 10% reaches the final boss or end of the storyline. Potentially less.
A person who has issues with a mainstream laptop for its lack of an Ethernet port few years into ownership, who knows how many of those exist in the whole world?
Lots of games on Steam has achievements for extremely simple tasks, such as launching the game for the first time or playing it for five minutes, and popularity of those is typically around 82.5% and 75% respectively among audiences for most popular titles.
IOW, 17.5% of PC game enthusiasts pay for a game and immediately put it on a shelf and don’t even double click on the icon. 25% reaches past the loading screen. Of all purchasers, maybe 10% reaches the final boss or end of the storyline. Potentially less.
A person who has issues with a mainstream laptop for its lack of an Ethernet port few years into ownership, who knows how many of those exist in the whole world?