I've been writing music for, god, almost 20 years by now. My current project is to actually write an album, as opposed to individual songs. It's coming along, slowly.
During quarantine I picked up a few things. I grew up on SNES RPGs, and one little project was to learn how the SPC worked a bit better. I ripped some samples for the instruments from Seiken Densetsu 3 and wrote a small sampler that can play back the raw ripped samples using SuperCollider. With that and ORCA, I made this tune, inspired by Infocom/Brian Moriarty's brilliant game Trinity. https://www.youtube.com/watch?v=ZZ0JY_LTxc8
Another project was inspired by growing up with Winamp visualizations. This ended up being a huge rabbit hole as I made a visualizer using Three.js, ran into performance problems rendering a 1440p video in JS, ported to C++ with plain old OpenGL, and figured out how to use ffmpeg from C++. All for a visualization for a track I did years ago! I love how it turned out, though. https://www.youtube.com/watch?v=zlA_Mkld3xc
During quarantine I picked up a few things. I grew up on SNES RPGs, and one little project was to learn how the SPC worked a bit better. I ripped some samples for the instruments from Seiken Densetsu 3 and wrote a small sampler that can play back the raw ripped samples using SuperCollider. With that and ORCA, I made this tune, inspired by Infocom/Brian Moriarty's brilliant game Trinity. https://www.youtube.com/watch?v=ZZ0JY_LTxc8
Another project was inspired by growing up with Winamp visualizations. This ended up being a huge rabbit hole as I made a visualizer using Three.js, ran into performance problems rendering a 1440p video in JS, ported to C++ with plain old OpenGL, and figured out how to use ffmpeg from C++. All for a visualization for a track I did years ago! I love how it turned out, though. https://www.youtube.com/watch?v=zlA_Mkld3xc