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AFAIK they didn't do anything special to save two frames, just a CRT (which is what's used on LAN) has 2 frames of lag.


CRTs don’t traditionally introduce any latency. It’s digital displays like LCDs that use buffers to pre process images and that add latency.


Melee itself has a frame (or two?) of lag due to poor input processing or something.


Yes, we know. And melee is almost always played on CRTs locally.


Melee has 3 frames of lag on a CRT, none of which come from the CRT.

They managed to pare it down to only one frame.


In a way, Melee shows that a couple of artificial frames of lag can be beneficial and allow for seamless online play on-par with LAN. Since the game is already one of the fastest & most reaction-oriented out there.




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