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zucker42
on Feb 28, 2021
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How fighting games use delay-based and rollback ne...
AFAIK they didn't do anything special to save two frames, just a CRT (which is what's used on LAN) has 2 frames of lag.
enneff
on Feb 28, 2021
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CRTs don’t traditionally introduce any latency. It’s digital displays like LCDs that use buffers to pre process images and that add latency.
whateveracct
on Feb 28, 2021
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Melee itself has a frame (or two?) of lag due to poor input processing or something.
Blackthorn
on Feb 28, 2021
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Yes, we know. And melee is almost always played on CRTs locally.
CarVac
on Feb 28, 2021
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Melee has 3 frames of lag on a CRT, none of which come from the CRT.
They managed to pare it down to only one frame.
whateveracct
on Feb 28, 2021
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In a way, Melee shows that a couple of artificial frames of lag can be beneficial and allow for seamless online play on-par with LAN. Since the game is already one of the fastest & most reaction-oriented out there.
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