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I'm a bit surprised a city builder is highly playable on mobile. I've played Cities Skylines on desktop (and versions of SimCity in the past). I can't imagine trying to build anything of scale on mobile in a city builder though. Is it primarily the mechanics, feedback systems, that are enjoyable, rather than the visual construction aspect?



I got hooked on this in December after getting an iPad. Trying to moderate my usage. It helps to realize that 1) it's supposed to be fun and 2) I'll never be the best. I'd imagine I'll get off it a bit more once the weather warms up.

It's really well-made. My biggest knock on it is that it's a typical "milk as much money as possible out of the user" game, so you never know which mechanics are truly random or which ones are set up to hack your psychology. Some of the nags/alerts wear on you. I also wish it was a bit more optimized for aesthetics (no diagonal roads!).

But the UX is extremely good. The visuals are nice. The contests and general gameplay goals are engaging and fun. It's 4X-like, with that "one more turn" vibe and the need to balance multiple goals.


I think the calculated dynamics bit got to me as well - I’m almost certain (esp. from reading others’ experiences) that items that you need show up less frequently in the marketplace when you need them. So those nails that were so easy to find 10 minutes ago are suddenly super scarce when you’ve got some buildings that actually need them.

So you think “oh I just saw those!” And keep spinning the slot machine wheels of the marketplace. And then when they DO finally appear, that little dopamine hit is all the sweeter :)


> show up less frequently in the marketplace when you need them

I see this alleged all the time, but a part of me is convinced that it's a trick of the mind. But I don't know, and that's what's frustrating. Even if they don't pull the rug out from you, they could do so at any time and I'd never know it. Not great!




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