Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

April 16, 1992 - Ultima 7 is released

September 1992 - Origin Systems acquired by EA for $35m

March 15, 1994 - Ultima 8 released

...

I will credit Garriott and Molyneux as being some of the most [overly] ambitious game designers, and this is not at all a bad thing in my opinion. Not everything they did worked, but when it did, they created history. And even when it did not work, at least they attempted to break new ground.



> Not everything they did worked, but when it did, they created history.

This reminds me of Seymour Cray... he had his share of setbacks, many due to ambitious designs, but when he succeeded, it was historic. (CDC6600, 7600, and Cray 1 come to mind immediately)


Ultima 8 was the end - the jumping Super Mario mechanics and crappy story.




Consider applying for YC's Winter 2026 batch! Applications are open till Nov 10

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: