Saving is usually done almost instantly because you just write a file. Loading is another beast on itself because the game engine needs to prepare the world. That's where it lies the most time, not in reading a file that has like couple MB on disk.
Sure, go with SQLite if you want as a save, it won't matter anyway in the big picture.
Sure, go with SQLite if you want as a save, it won't matter anyway in the big picture.