> So it's not like he missed the simulation genre evolution, he just disagrees with the direction that evolution took
The problem is that his examples from his own work, his references to subsequent work and it shortcomings, and, well, everything else is either isolated atomic details (like the two formula references) or sweeping generalities with no specifics that it's hard to tell really what specifically he sees as missing, and whether or not it is actually missing, or he's overlooking something or judging unfairly.
The problem is that his examples from his own work, his references to subsequent work and it shortcomings, and, well, everything else is either isolated atomic details (like the two formula references) or sweeping generalities with no specifics that it's hard to tell really what specifically he sees as missing, and whether or not it is actually missing, or he's overlooking something or judging unfairly.