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I don't mean to give a charitable impression of him (I also don't have one), but only try to provide context I feel is missing here - a lot of people are reading this as "another indie game developer feels he didn't get his due" (boring) but the reality is "industry founder completely out of touch after 30 years" - which I think has more of a useful lesson for all of us. And that all of us (perhaps especially Crawford) should study modern history more deeply before passing any judgement.

> Other figures in the game industry retain their relevance and are known to me, a contemporary. Crawford, instead, is not.

It's hard for me to think of someone from Crawford's cohort who has remained more well-known than him, to be honest. From Wikipedia's description of the first GDCs:

About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, attracted about 125 developers. Early conference directors included Brenda Laurel, Tim Brengle, Sara Reeder, Dave Menconi, Jeff Johannigman, Stephen Friedman, Chris Crawford, and Stephanie Barrett. Later directors include John Powers, Nicky Robinson, Anne Westfall, Susan Lee-Merrow, and Ernest W. Adams.

Of those, I can only place Crawford, Moriarty, Westfall, and Adams off the top of my head. A few others I am familiar with their work if I follow through on the links, but can't easily associate the name with the product or company. Moriarty is the only one I would consider to have a current stature near Crawford's.

Keep in mind we're not talking about the usual "game dev ancient history" cohort of early PC developers - Romero, Carmack, Sweeney, et al. - here. This is a full generation earlier and for a set of machines that didn't come to dominate the world. Crawford exited the industry, after a long career, just as this phase was starting.



I absolutely take your points and share your sense that this is unfortunate both for him and, likely, for the industry as a whole.

I did not want to imply that he or his contributions are in fact unimportant. Rather, the way he approaches communication leads to that feeling among the uninformed such as myself. The unfairness he feels seems to be, in part, a result of his own writing style.




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