This is good advice if you want to make money or be popular, but - admittedly, this may be too foreign to the current startup / indie game climate to understand - he didn't really want either.
This is bad advice for Crawford in the same way it would be bad advice for a mathematician or physicist. On the other hand they do need to be right, productive, and persuasive, and he wasn't the first two, and hasn't been the third for many years.
This is bad advice for Crawford in the same way it would be bad advice for a mathematician or physicist. On the other hand they do need to be right, productive, and persuasive, and he wasn't the first two, and hasn't been the third for many years.