It is interesting as many times an angle on this subject comes up in the last 5-10 years, no one has been able to dig up a copy of the original versions and boot them and take screenshots.
I assume Vygr has at least a working copy of a Taos derivative or Taos itself (maybe not the working source code) but doesn't share screenshots of it working because it could put ChrysalLisp in a greyer area potentially to Cloanto.
From what I've been able to find on the internet, it seems like Taos in its Amiga Anywhere incarnation can be resuscitated/cobbled together from contemporaneous Gnu tools for amiga (I found some that were downloadable), some specific things that were bespoke to the grid computing concept (it was inconclusive to me what these were), and the demos that Chrysalisp has replicated (I wasn't able to find these that could be distinguished from regular opengl demos for amiga).
Thanks, this saved me some time. I was just debugging why the project I work on (LibHunt) hadn't logged the mention of https://github.com/vygr/ChrysaLisp on this post... the reason being - you've updated the URL after it was submitted.
2020 https://news.ycombinator.com/item?id=22019594
2019 https://news.ycombinator.com/item?id=18897817
2017 https://news.ycombinator.com/item?id=15466124
Taos, which Chris worked on, has also been discussed here:
2015 https://news.ycombinator.com/item?id=9806607
2017 https://news.ycombinator.com/item?id=15527936
2018 https://news.ycombinator.com/item?id=16727565