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I've always wanted to program something like this. What are good references to simulation programming to handle this kind of use case?


If you want to build a large scale, real-time simulation with many participants, you might want to check out some paradigms being used in the game development arena. Particularly concepts like Unity's DOTS/ECS approach.

Ultimately, the task is producing a good model of your domain and then organizing the data in such a way that you can quickly mutate a very large number of instances with each tick (if you are seeking real-time).

If you are not seeking real-time, you could probably do whatever the hell you want.


I was also looking to learn more about this. Discrete Event Simulation books may be of some help.




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