I still think nothing beats Legend of the Mystical Ninja on Super NES. If you are playing a two player game and obtain a password, it's a full 60 characters you'll have to enter. For comparison, the Guardian Legend was 32 characters (like Faxandu) and Metroid was 24. I never played Magic of Scheherazade; looks like that weights in at 43 characters.
The Golden Sun series had a password system to transfer your progress from Golden Sun 1 to Golden Sun 2. If you wanted to transfer everything it was 260 characters. At least you only had to do this once and there was an option to use a link cable instead.
Correct, back in those days digital photos on a phone were also non-existant, which would have made the many pages to transfer everything so much more convienent.
Golden Sun also had a feature where you could put your GS1 game into sleep (at a specific data transfer point), take out the cartridge, and replace it with GS2, and unsleep, to transfer the data. My 11yr old brain was blown by this!
Yep! Specifically, it can transfer all the important things in 16 characters. The medium option about four times as big to send exact stats rather than just levels; that seems like a lot of work for little benefit. The big one transfers every single item in your inventory.
Yes! Didn’t think someone else would remember LotMN! What’s worse, a few of the characters were easy to mistake for other ones, meaning we’d often enter the full thing (no keyboard, of course) and find it didn’t work, either because we mistranscrobe it on “save” or misread what we had written.
(For a while I thought each save also used up memory and they were getting deleted but that wouldn’t make sense.)
Always wished when passwords approached double digit territory that the devs would have sprung for the battery save.
I always liked how Turbo Grafx did this. For many games if you had the Turbo Booster Plus or CD add on, you could save your game to their memory, otherwise you could use a password.