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> That said, I try to insure that nothing I make wastes the players’ time by having them do things that aren’t productive or creative.

> And this is why I like Nintendo games.

I've sold my copy of Animal Crossing because I felt it did just that: wasted my time on meaningless repetitive tasks




That's what came to mind for me as well. The games have some fantastic elements, but a lot of the gameplay loops are designed to be slow.

I recall reading that preventing 'assembly line' mechanics was a deliberate choice. As a result, in New Horizon you can't do bulk crafting, you need to perform multiple button presses and watch an animation for every single one.

Shopping is equally bad, where buying stock from a visiting NPC takes orders of magnitude longer than it might in an RPG, because you need to button through multiple pages of dialogue after each purchase.




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