[op here] - thanks for the recommendation, we'll check out AntMe.
In hindsight, Corewars was a stupidly hard game to try to teach the intricacies of in a few hours, and because it's based in Assembly it's also mostly irrelevant to 98% of modern day programming students or new grads will be exposed to.
However, as an experiment in UI design and offering a visual portal into the internal game mechanics, this was a dope project.
In hindsight, Corewars was a stupidly hard game to try to teach the intricacies of in a few hours, and because it's based in Assembly it's also mostly irrelevant to 98% of modern day programming students or new grads will be exposed to.
However, as an experiment in UI design and offering a visual portal into the internal game mechanics, this was a dope project.