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> Streamers rely on their ability to self-commentate, but nobody can play an RTS while talking.

For Starcraft 2 there's replay commentary.

(I sometimes watch Lowko and WinterStarcraft. It's interesting how just watching pro players can unlock skills you wouldn't consider otherwise.)




There are some players that play while comentating. They don't usually talk a lot, and they are less competetive while comentating, but it's a thing.

For example in Polish sc2 scene there's Indy who usually talks while playing and is semi-proffesional (won some small tournaments but isn't considered tier 1 like Nerchio, MaNa, Elazer).


> Even back in the heyday of RTS, everyone I knew played custom maps rather than the actual RTS. I'm pretty sure that crowd is all in Roblox or modded Minecraft these days.

Roblox does have a couple RTS games! They're not very good.

Feels like an RTS engine could lead to an explosion and, with cross-pollination with other common mechanics, create a couple new genres.


The Spring Engine is still active: https://springrts.com/


Roblox/Minecraft have the advantage of networking/infrastructure being dead simple/free.


Haven't WC3 and SC2 been RTS engines themselves? People used them to make DotA and other mini-games, not other RTS games even though they could've.

It just seems to me RTS games are like chess, not easy to get into, not easy to watch / understand unless you pour a lot of time into it. People would rather just play Catan or other not-so-try-hard social games.

I think DotA is the best example of this, it's still try-hard yet somehow it strikes the perfect balance of try-hard but still easy enough that the average player can understand it and follow it.




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