> We really need a simpler language that has the same ownership model
Can you mention which part of the Rust language you found complicated (in real world), excluding the ownership/memory management area (which includes: bck, lifetimes, smart pointers, traits related to synchronization)?
I read a lot of comments about Rust's complexity, and while nobody doubts the complexity of the ownership/memory management, there's a very common lack of details when it comes to the rest of the language.
The rest of the language is just fine if you are used to the ML language family, maybe that is the issue for those coming from more mainstream languages.
Can you mention which part of the Rust language you found complicated (in real world), excluding the ownership/memory management area (which includes: bck, lifetimes, smart pointers, traits related to synchronization)?
I read a lot of comments about Rust's complexity, and while nobody doubts the complexity of the ownership/memory management, there's a very common lack of details when it comes to the rest of the language.