> The game uses Unity3D, it might only be a matter of ... recompilation :D
It's not. It's a matter of porting, QAing, and then indefinitely supporting a platform that will not bring enough revenue even to cover the developer's time.
For AAA titles I could understand that, but for indies?
They won't sell that much Windows copies, so having a Linux option is always good (see other indies, like Factorio, Oxygen not included, Hollow Knight).
It's especially true for indies: if you don't sell as much Windows copies, you won't sell as much Linux copies too, proportionally. I've worked in an indie publisher, and not a single one of our projects would return the investment of releasing a Linux version.
I spend my entire day in tmux and vim land in a Linux terminal, but as a gamer wanting to play good games, it’s windows all the way. Gaming on Linux just still isn’t there yet.
If you have a GPU that supports Vulkan these days, and you play games on Steam, it is very likely that you will be able to play games even without native Linux support. I check before I purchase any games, but it has become very unusual when I encounter a Steam game that I cannot play.
And testers running the whole thing on a new platform at the very least. I'd like to see it on Linux as well, but let's not underestimate the time required.
As an aspiring game dev, I can't help but click on these posts haha :) The art in the trailers is beautiful, and I like the programming theme.
One thing I can't figure out is how much of that programming theme is simply used as a muse (portal) and how much of it is intended to teach the player something about computers (redstone in Minecraft). For example, "every single environmental feature, including power grids, locked doors and even huge enemy spawning machines are all powered by intricate, interconnected logic gate circuitry." does that mean the game will implicitly teach the player about basic rules of logic? Demorgan's and so forth?
Another bit that caught my interest was "the game’s entire narrative takes place within 1 second of real time." Is there user / system time as well? Or is this just a plot point?
In this thread, laktak posted an interview that includes a gameplay demo that shows basic interaction with the logic gates. It doesn't look on the redstone side of the spectrum, sadly.
yup, fond memories from my highschool computer classes.
we built logic gates with transistors on handcrafted wooden circuit boards.
i don't think i realized the implications then, but over time as i learned programming and other things about computers, i always felt that it gave me a better understanding of what actually goes on behind the scenes. in particular it drives home the reason for why computers work in binary
Wow, I wish I had been exposed to this stuff in high school - I had already gotten well into my professional career when I found "Code: the hidden language of computer hardware and software" by Charles Petzold and it was just eureka moment after eureka moment reading that and then building the gates, adders, memory, etc from the diagrams in the book via redstone. One of my favorite learning experiences of all time!
ASCII-based windowed UIs were things, especially Turbo Vision and the like for DOS. The game's UI reminds me of certain old DOS programs that predate even Turbo Vision, notably COMPRESS (actually a disk defragger, not a compression program) which would put up a text-based "graphical" representation of your disk and animate the blocks being shifted around, in a format that was legible even on an IBM MDA monitor for true monochrome cyber goodness.
For the record, I am buying this because the cube enemies remind me so much of Code Lyoko that I want to relive those memories in a video game. Not because it looks awesome in all the other ways :P
As the author of a far less ambitious hacking-themed platformer (currently in development), this looks flipping sweet. Thematically it reminds me of Rez, in which you also play a digital construct exploring the metaphorically rendered insides of an incipient AI, and Rez is like my favorite game ever. I can't wait to see this new take on the theme. I bet even Tetsuya Mizuguchi himself is watching this with interest.
From the hn guidelines: "On-Topic: Anything that good hackers would find interesting. That includes more than hacking and startups. If you had to reduce it to a sentence, the answer might be: anything that gratifies one's intellectual curiosity."
I think misunderstood my post. I wasn't trying to debate whether this is off-topic or on-topic, but rather why this particular game is being upvoted when games on /newest generally get ignored.
In case there was some interesting dev-blog or somesuch being posted here earlier, I just didn't want to miss that.
The game uses Unity3D, it might only be a matter of ... recompilation :D