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You actually try to dodge things in these games? The control scheme is so horrible for that, I always presumed the correct way to play is “if you’re not nuking everything on the screen with ease, your build is wrong and you’re not strong enough. Come back later.”



You still have to dodge things because there are one-shot mechanics, it's just that the game is visually very noisy and the visual cues to dodge the thing is often covered or very hard to see because there's so much going on (lots of monsters, monster projectiles, player projectiles, etc.) and it seems like there's no effort to make the really painful things stand out against the background noise.




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