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We have already been through the multiple "app stores" model and it was fucking awful. Back before the iPhone and Android there were dozens of different stores for PalmOS, Symbian, and PocketPC/Windows Mobile, even boxed software sold on CDs.

There were no guarantees with any of the stores. Many didn't even host stuff they sold. So you'd buy from the "App Store", download from the developer's site, and then deal with whatever license system the developer used. Since there was no standard way to work with the store there was no standard mechanism of distributing licenses. Signing was also a joke as there was no good way to let end users validate, in a usable way, the signatures of apps or even that the signing entity was who they claimed to be.

Piracy was rampant because stores sucked, prices were onerous, and cracking the software or just sharing licenses was too easy. The current App Store model developed as a response to a broken market for mobile apps.

Hate on the App Store model all you want but it solved significant problems that plagued the industry for years.



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