Fighting game players regularly hit 1/60th of a second frame links.
For example, Guilty Gear XX's "one frame jump" is required to escape some pressure strings. This requires one-frame precision (1/60th of a second), pushing "Barrier" on frame 3.
If you push Barrier on frame 1 or 2, you're grounded and won't jump. If you push Barrier on Frame 4, it doesn't make a difference (because your character's animation is the same by frame 4). Its literally a 1-frame button timing.
Street Fighter IV had a fair number of 1-frame combos as the bread-and-butter for many characters. These 1/60th of a second links may be character specific (since all enemy hitboxes change based off of their relative sizes). They're also position dependent, because wall-bounce vs corner combos are a thing in most fighting games.
Most people, with enough practice, can execute this. Just most people don't realize that they can. This isn't even elite musician level.
Now what the expert fighting game player can do, is do the 1-frame link reliably during a tournament while the crowd is yelling and overall in a distracted environment.
For example, Guilty Gear XX's "one frame jump" is required to escape some pressure strings. This requires one-frame precision (1/60th of a second), pushing "Barrier" on frame 3.
If you push Barrier on frame 1 or 2, you're grounded and won't jump. If you push Barrier on Frame 4, it doesn't make a difference (because your character's animation is the same by frame 4). Its literally a 1-frame button timing.
Street Fighter IV had a fair number of 1-frame combos as the bread-and-butter for many characters. These 1/60th of a second links may be character specific (since all enemy hitboxes change based off of their relative sizes). They're also position dependent, because wall-bounce vs corner combos are a thing in most fighting games.
https://www.youtube.com/watch?v=OIXuOx8WbFU
Most people, with enough practice, can execute this. Just most people don't realize that they can. This isn't even elite musician level.
Now what the expert fighting game player can do, is do the 1-frame link reliably during a tournament while the crowd is yelling and overall in a distracted environment.