Great video. The realization that "beating Super Mario Bros. 3" is much less well-defined than I thought is very interesting. Not just technically, but like there's some philosophical metaphor that I can't quite describe...
Yeah, that's why the community has specific categories for different runs. I appreciate glitched runs because of the acumen needed to accomplish them but it's 100% runs that truly impress me most as a gamer.
The speedrun world is almost like a scholarly domain, with all the usual bickering about terminology, whether this qualifies as that, and so on. I would be interested to read an ethnology of the community.
> The speedrun world is almost like a scholarly domain, with all the usual bickering about terminology
Right. Like the most recent 100% runs of Ocarina of Time[1], which use glitches to obtain items early and break the sequence of the game, while still obtaining every item from its source eventually making them still legitimate 100% runs.
You'd think "100%" and "glitchless" were synonymous, but they're not anymore!
>You'd think "100%" and "glitchless" were synonymous, but they're not anymore!
they never wore! it all depends on the community definition. you can have 100% glitchless and 100% with glitches. or you can have both have the same category. it all depends on what the runners define.
Terraria speedruns have a NMA category (no major abuses) that have a set of rules defined by the community, if more games start to make 100% possible with glitches I can imagine these games adopting something similar.
I think the key attribute of "Any %" disconnecting success from actual content completion is essential for this sort of thing to succeed, but also what separates it from the mundane definition of "beating the game."