I have not yet had any serious use cases with this tech, but I've enjoyed playing around with it and I love its possibilities.
(A while back, as an experiment, I recorded samples with a variety of silly character voices and fake accents; when the end result merged them into one, it sounded hilarious.)
Hi Shannifin, at Replica (https://replicastudios.com/) we have a lot of serious use cases from our customers and increasingly more uses as the tech has been improving and the product becomes easier to use!
Currently we have seen users develop pretty much anything such as: games from indie to AAA, animations and other creative clips, audio books and spoken stories of all types, enterprise coaching videos, ads, and much more!
I think the tech still needs a bit more polish to replace great voice acting, but it's definitely an exciting possibility! (Although I've definitely heard some voice acting and audiobook narration (libravox) that's pretty bad and this tech already beats!)
(A while back, as an experiment, I recorded samples with a variety of silly character voices and fake accents; when the end result merged them into one, it sounded hilarious.)