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I wonder what other interesting audio delivery/distribution formats we could build players for:

- game boy cartridges (or even larger cartridge formats)

- zip discography disks (i.e. one disk per artist)

- small internal ram, transmission via infrared

- eprom chips



Most Game Boy cartridges are just a NOR chip accessed through a parallel interface, so the only difficult part would be building the connector, then you could just bitbang to get to the data.

Unless of course you want to actually play the audio on the GameBoy, in which case the very weak CPU and unsuited SPU will make it difficult to achieve anything resembling proper audio. Of course that didn't stop people from trying, with quite impressive results given the limitations: https://www.youtube.com/watch?v=DQLTYe0Gn70


> small internal ram, transmission via infrared

Sneakernet, yet contactless, nice! The devices could exchange their most-listened tracks and overwrite the least-listened tracks.




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