I think your model holds but a key point that needs to be pointed out is that in a game, the game tells you how to win -kill a monster, find a item, etc. In life, there is no higher power to assign you an ultimate objective (unless you are religious).
Without this directive, your model holds, but there aren't principles for how one should distribute his/her stats. Why is it that one should strive to be ~uniformly distributed? As others have pointed out, in video games, often beating the game involves a min/max strategy. Even in real life, we see some people who do very well by going all in on 1 category (maybe work, or social) while forgoing others.
Without this directive, your model holds, but there aren't principles for how one should distribute his/her stats. Why is it that one should strive to be ~uniformly distributed? As others have pointed out, in video games, often beating the game involves a min/max strategy. Even in real life, we see some people who do very well by going all in on 1 category (maybe work, or social) while forgoing others.