Actually, I don't think most people who buy iPhones have any idea what they're buying into. They're buying a phone. In some cases, they're buying an iPhone to access things like FaceTime. if they want to communicate with their friends then they must buy an iPhone.
Actually, I bought iPhones for my parents precisely because of the walled garden and consistent experience. Back when I made this change (3 years ago), the Android App Store was just a cess pool of privacy violating trash apps. Between that and the inconsistent ways to do everything across manufacturers, I just determined android flexibility is not worth hours of support for non-techies.
So yes, lots of people buy iPhones exactly because if Apples iron grip.
You're conflating different things under the header of "Apple's iron grip" here. It is beneficial to your parents that Apple prevents spyware better than Google does. It is not beneficial to your parents that they obsessively seek and destroy any way developers might get a single dollar from an iPhone user without giving Apple 30¢.
It doesn't matter whether your parents care. My point is that they are separate practices with different pros and cons, so using the benefits of one to justify the other doesn't make sense.
>they obsessively seek and destroy any way developers might get a single dollar from an iPhone user without giving Apple 30¢.
That's incredibly disingenuous and you're either being dishonest or ignorant. The 30% is for sales made on Apple's platform. Developers can absolutely make sales without giving Apple a cut as long as they don't use Apple's infrastructure or platform. You can have people purchase things for your app as long as you don't attempt to offer in-app purchases that circumvent the App Store.
Isn't Apple's objection to what Epic did here the fact that these purchases didn't use Apple's infrastructure and platform? Unless by "using Apple's platform," you mean "done by an iPhone user," in which case that's what I said in the first place.
How are developers supposed to not use apple's payment platform when they are explicitly prevented from circumventing it? Your last two sentences dont make sense when put together.
They're not. In-app purchases have to go through Apple. You're allowed to sell things outside of the App Store so long as you don't try to use that to circumvent purchases available within it. For example, you can watch videos in several streaming services that you purchased or entered digital codes for. You can't however make a new purchase within the app without hitting an Apple server. Apple logs those purchases and backs them up to your account and hosts the servers that the actual app sits on along with the content for those in-app purchases. That infrastructure allows customers to use one account to download it and nearly guarantee no malware while also giving a platform for people to give feedback on that app.
It would be like you using AOL and only being able to view the channels that AOL offered (which is exactly what it was). Apple has no authority to tell you what you can do with your device once you've purchased it but you also don't have the authority or the right to demand that Apple service your device if you jailbreak it or mod it.
This is literally the exact same situation as Xbox and PS4. Xbox doesn't allow people to play PS4 games on an Xbox. Is that anti-competitive? Is that anti-consumer? Is that Xbox having absolute authority over what you can do on your Xbox? Get out of here with that nonsense.
I know, I know, people who bought iPhones knew what they were buying into.