My understanding is that the dangling access conditions potentially arise due to the delayed release of deleted handles.
["... Instead the rendering system would only mark the resource object for destruction when the user code requests its destruction, but the actual destruction happens at a later time when the GPU no longer uses the resource."]
My understanding is that the dangling access conditions potentially arise due to the delayed release of deleted handles.
["... Instead the rendering system would only mark the resource object for destruction when the user code requests its destruction, but the actual destruction happens at a later time when the GPU no longer uses the resource."]