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For AAA titles, sure, but there's a long tail of indies, game jam entries etc. For something retro-styled like Dwarf Fortress or Baba Is You, I can absolutely believe that asset size is relatively minor compared to e.g. a Unity baseline footprint.

Harking back to ancient history for a moment, Frontier: Elite II was a AAA title for its day and was basically all code.




The days of all code AAA games is over. Binary sizes are still mostly irrelevant. They matter to you, but they don't matter to the market.




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