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I understand the sentiment. But I think the best approach is a bespoke app for each platform in the own native toolkit.

I have rarely enjoyed using a Gtk or Qt app on macOS because they feel alien.

On windows for example there seems to be no rhyme or reason for widgets, mainly due to historical reasons.

Games don’t need to be consistent because they take up the whole screen and are immersive. Some very specific programs such as the Godot editor are a good example of a similar usage.



> But I think the best approach is a bespoke app for each platform in the own native toolkit.

Which is basically the first line of my comment and how we used to do back in the day, with common logic and those in-house "engines".




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