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panopticon is correct that this talk is sort of off-topic, because it's about game-dev gameloops, not game-design gameloops, which are not the same thing at all.

And rishav_sharan is correct that it's nonetheless lovely, so thank you for linking it.

It's interesting that, being from 2014, it uses a lot of patterns that would be completely imprudent (though still possible) in modern post-2015 Javascript, so on a line-by-line basis more than half the lines are not how I would recommend doing this today, while the approach is still totally perfect.

Hard to believe, though, that that video has so few views/likes/comments, because she really nails it.



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