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Why designers need to stop moaning about 99designs.com (jasecooper.tumblr.com)
89 points by jase_coop on March 28, 2011 | hide | past | favorite | 86 comments



When designers grouse about losing business to 99designs, they should try to keep in mind that they're grousing about losing customers who only have $300 to spend on a logo design, or $500 to spend on a web design.

You're really just losing cheap customers. Cheap customers are not fun to work with.


Indeed. I can't tell you how much business I've lost over the years as a result of potential clients going to RentACoder.com. It must be literally hundreds of dollars by now.

Never ever compete on price. That's rule number one in the consulting industry. If there's a group of people racing to the bottom on price, then by definition they're not your competition.


Err, from your website:

"We offer... consulting services at rates that are much less than you might find from other US based software firms"


Ah, but the firms I'm competing with charge >$300/hr, so I can come in under them and still make a good living.

You'll notice that nowhere do I say we're prepared to compete against teams of highschool kids in Bangladesh on price.


So you only compete on price with those who charge more then you? ;-)


Sure. It's easier to win that way.

I still like to think I'm competing on quality rather than price. The fact that I bill less for my time when I've got sand between my toes is frankly a bit of a gimmick. Some clients see it as a positive that they're contributing to my suntan.


I don't see anything wrong with doing a little positioning.


You're exactly correct, but the mindset is much different.

Shit breaks when something's poorly coded, and has to be fixed (though, the DailyWTF would suggest otherwise). Whereas most people don't care if something's poorly designed and feel that a designer isn't necessary to just get it out there. Designers are fretting about losing mid/small-sized clients to stock templates, much in the same way that most businesses pre-DTP would buy stock letterhead and forms.

It's irrational, but when all of the clients talk about getting rid of the prissy designer one gets jumpy.


True, but techies tend not to mind people using off-the-shelf technical solutions either, even if they're sort of a poor fit compared to custom coding. There are whole piles of Wordpress blogs and MediaWiki installations where maybe a Wordpress blog or MediaWiki installation isn't the ideal backing software for what the site aims to do, but meh, if it works well enough and fits the budget, it's a legitimate choice.


Isn't it all the more galling for them to see UK government initiatives encouraging businesses to treat them as cheap, disposable commodities? For the record, I think 99designs or Wordpress templates are fine for most small businesses who shouldn't and won't pay more.

But cheap customers are often better than no customers, and a friend of mine picked up some of his larger accounts starting off with some loss leader logo design promotions.


I don't follow.

It's galling for the UK government to promote a service to the exact types of businesses that you think that service is fine for?

I mean, didn't they recommend it on a resource dedicated to start-ups?


From a designer's point of view yes; just because it doesn't really matter to Bob's Plumbing whether they get the logo done cheaply by their local print shop or get 30 designs by Filipino teenagers doesn't mean their local print shop is going to be delighted at the loss of £200 revenue and a chance to upsell some business cards. Especially not when the site purports to be encouraging an "enterprise-led recovery" for the economy

They also might take exception to the notion that race-to-the-bottom logo work fits under the site's "creating a brand" heading; 99designs is exactly the resource for businesses where visual branding doesn't matter much (which in fairness is a lot of them).


I see what you're saying now.

I considered a start-up roughly equivalent to the sort of cash-strapped small business you think 99designs is fine for.

Whereas you're primarily drawing a line between start-ups and those other businesses.


Not entirely true. I know several startups (through the UofC b-school) that have used 99designs to get a first design and then stuck with the designer separately from 99designs for all future, higher-pay work.

99designs is a very nice way to find someone to work with long term when you have limited design needs (and money) up-front.


They may be losing cheap cusomters today, but maybe not tomorrow. Much like OSS, cheap design comes in all different ranges of quality. But no one pays attention to the bad stuff, but will take notice of the good stuff.

Startups will then look at the fact that they spend more money on design than SW tools, yet their competitor just spent $1k for all the design on their site and is doing really well. The only ppl who know they were using 99designs are others in the industry.

Over time this will disrupt the design industry (at least for SW products) -- and I don't think it can be stopped. But I don't think its necessarily a bad thing at all.


That's a wrong way to look at it. Cheap customers? Think again. Million and billion dollar companies are not going to post their projects on 99designs. I would say it's mostly for mom n pop type small startup businesses. Even if the big guys do use that service, I still don't see any issue with it.

I have used 99designs and I didn't like it. My personal opinion, based on my little experience, is it is costly for the services offered. For the record, I have used ODesk, Elance and Freelancer too. When I use these outsourcing sites (including 99designs), I look at both cost and service. Quality, trust, dedication, promptness and professionalism are all part of service. Yes cost is a very important factor. When you have your own business and you need service, like me, you would be looking at these factors carefully too. You look at the service, compare and then you decide on price. It's a capitalistic free economy where no one can dictate a price. Price is dictated by the demands and what the consumers are willing to pay.

I will give you a real life example, my example. I needed some graphic designs for my iphone app. I posted the requirements on all 4 sites I mentioned. I received over 200 bids. Bid ranged from $1,800 to $5 (Yes $5!). I carefully verified all of their work/portfolios, exchanged emails and reviewed their responses (learned a lot from this experience, template responses or try to oversell with superlative words, etc.). Out of all, one designer from Argentina caught my attention. She kept telling how much she wanted to design my graphics. She didn't want anything upfront, in fact, she even said she didn't even want any money if I am not satisfied with her work. She gave me a framework on when and how she would submit her work to me for review and if I didn't like the work she would totally redo it. 6 screens with over 40 icons in 3 different resolutions and she was very happy with $238.

Cheap or bargain shoppers, yes, these sites are mostly for them but there isn't any site where shoppers will say something like... "yea, I am willing to pay $10,000 for 6 screens with over 40 icons in 3 different resolutions for my iPhone app." That doesn't make sense. We have always been creative in this country and we need to be even more creative now. Find ways to deliver quick and more with more options to consumers. If we complain about the labor or other costs, we fail to understand the free market and global economy. It also means we lost the race.


Can you link us to your designer's portfolio and contact information? Seems like someone I might want to work with.


True, but not everyone has the connections and clout to pull 5 figure logo contracts.


To be brutally honest though, you probably shouldn't get into freelancing until you have the connections and clout to make a living from it.


Sounds like a chicken-and-egg problem to me. How about designers who are still at school and trying to get some part-time work?


Sorry, I probably should have said full-time freelancing. Part-time freelancing is a good way to build up your client base.


A nice portfolio site is usually enough to generate connections, if not clients.


I often recommend 99designs to startups that need logos. For startups, logos are like domain names: they don't have to be great, just good enough. (E.g. Google.) And I have never yet seen 99designs fail to deliver in this respect. Often the startups that use 99designs get better logos than the ones that hire individual designers for the purpose.

The designers who complain about 99designs remind me of the record labels. Something you used to charge a lot for, you can no longer charge a lot for. But things aren't going back.


The guys that charge a lot aren't the ones being hurt by 99designs. Business is fine for me.

It's the younger designers in school or fresh grads that are building their first portfolio that are being commoditized even more than they already are, which is why I tell them to do pro bono work for non-profits. Designing for non-profits is like programming on open source projects - you can simultaneously gain experience on real work, build your portfolio and give back to a worthy cause.

They'll get more respect and true client interaction than with the minimum wage grunt work on crowdsourced competition sites, even if they pay rent by being a barista until they get their foot in the door somewhere in the industry, like as a low-level production artist at an ad agency.


And there's nothing that says you can't put work brokered through 99designs in your portfolio


As an example, I got one done for my (NOT YC) company (I ended up changing the name so I didn't end up using it). My experience was fantastic - the key is providing a ton of feedback.

The company was "Super Bomb Labs" the logo can be seen here:

http://www.superbomblabs.com/images/Topper.png

Hit the nail on the head for me with the combination of the bomb/vial and for $225 the price was dead on.

You can see the whole contest results here: http://99designs.com/logo-design/contests/logo-labs-7824

I know where the complaints come from but I have a hard time justifying paying 5-20x that price to get someone local to do it.


Pretty cool conceptual logo, but the type is where the lack of professional attention is evident.

Not trying to be nitty-picky here. You got a GREAT deal. And depending on what your needs are, you're probably fine. I'm just surrounded by pro designers everyday and have analyzed what they do ad nauseum.

The other problem is simply that a logo is but one piece of a big design solution for your entire company. You could, by yourself, fit the rest of your company's design assets around the logo. However, from my experience, without a great designer, you'll probably end up with something pretty spartan or messy. They know what to add and what to remove to the design in different realms (layout, color palette, interaction, etc) to make it have a professional look.


Can you explain more - what is unprofessional about the type?


I think everyone would love to hire a good designer. But as already told: if you are a startup or doing some weekend project you cannot afford the money - this doesn't mean that you will never hire a pro designer and change the design if your thing is going off.

If you only have a logo its kinda hard to build a harmonious design around it but its still better than nothing.


When the free market comes into play it's called spec work. When through-the-roof fees need to be justified it's called pitching. I love design but the hypocrisy in the game is amazing sometimes.

AIGA even have a position on it. http://www.aiga.org/content.cfm/position-spec-work


Yes, it's possible to get good stuff from 99designs. No doubt about that.

But I've worked with a fair bit of designers in the 'creative' industry and the good ones could go on 99designs and win close to every competition they entered (barring terrible taste from the submitter).

The lesson is that separating great design from good design isn't subjective (as opposed to some kinds of art) and I've noticed that design is one of those things that only delivers an effective punch when it reaches a certain level of quality. Once it hits that level, it has a disproportionate amount of power to influence potential customers, particularly in spaces that aren't used to great design (b2b products, etc) and the majority of the non-tech public.

That would lead me to believe that, for the long term, it's far better to hire out a reliable, kickass conceptual designer (freelance contract/hire) that can consistently make everything you release look cohesive e.g. e-mails, business cards, website, t-shirts, etc etc. These hires/contacts don't even have to be that expensive: You just need to know where to look and recruit from e.g. NOT Internet boards.

If I was a small startup just looking to gain some traction, I might use 99designs, but with the understanding it was a temporary solution. Because once things get rolling, you're probably going to need a good designer to come in and either redo the brand or try to salvage the existing logo.


Well I hate to say this, but you get what you pay for, those cheap designs look cheap. I like 99Designs, but if your really after something exact I wouldn't go that route, not to say you cant get something good from it.

From a designers stand point, I notice your startups aren't that great about design and not to say it doesn't work out. Some are really great at design, but I guess the main focus would be function over design, but if both are in play, its great.


I use 99designs, mycroburst, and crowdspring because I can't afford a real designer now. I'm not "cheap". I understand the trade-off. Once my startup is making more money, I will invest in a more expensive design but right now, I just cannot afford it. The same goes for programmers. I will be programming as much as I can by myself but outsourcing programming tasks to help get the site done in a reasonable amount of time. Local designers and programmers really do not want to help out a bootstrap startup. I do not see any alternative at this point.


> I'm not "cheap".

Yes you are, but that doesn't have to be a bad thing. It's right for your business at its current stage.


There is a difference between being cheap and being frugal.


And in my experience, the proposal with the lowest cost is rarely the least expensive.


100% agree in most cases.


i would argue this isn't a 'free market' problem as professional designers are probably tackling a different market altogether (pricewise and customerwise). Instead, i think the problem is that 99designs hurts the public image of designers in much the same way that rentacoder (and to a lesser extent, topcoder) does.

Which is to say that the problem with these spec websites is that they commoditize design (and coding) work in a way which devalues the process behind the trade, which is arguably what you're really paying for.

And say what you will about the quality of the end product, the damage is that people walk away with the idea that design or programming or whatever is not getting there it's about the destination. For a reason why this is a bad idea, look at why people wax poetic about 'thoughtful design' or any of those sites that focus on the details.

It's not that these sites are actually bad and for someone who wants an aesthetic facelift, i'm sure these are often 100% useful, but the utility and the domain of applications where something like 99designs is pretty limited, so i guess you get what you pay for.


As a part-time designer I have loved having a place to refer clients that see more value in the number of different ideas that are created, not the consulting/revision process. For those types, this is the perfect solution. That is not to say that the quality of the work on 99designs is low, I have been quite surprised by the quality of some of the stuff on there.

Anything that helps get better design out there is fine by me.


As the article points out, certainly not a problem specific to design.. In fact, I wonder how many of the designers who're complaining have taken advantage of the microstock photography explosion, or turned to flickr for their stock photography.


For me there's a bigger issue here than price, and it affects a larger market than just graphic design. I completely support the free market argument, and when 99designs and crowdspring first came out I viewed them as a great opportunity for young/inexperienced designers to work on small low-stakes projects that lacked capital and produce innovative work that would get them noticed. My experience with both sites and their users in the time since has dispelled that notion.

Sites like 99designs guarantee a certain number of users will submit entries for your project. While that's a great way to counter the possibility of low quality work, it poses a serious problem for designers (and eventually customers).

In most projects there is only one cash reward. That means if 30 people submit designs, only one gets paid. From a pure efficiency standpoint that means 30x the work is being done. Not only is this wildly inefficient, but it eventually leads to lower quality work overall.

Compare this structure to something like Amazon Mechanical Turk or SETI@home. In most 'crowdsourced' systems each user contributes value to a project by performing a small part of the overall work. There is often a small duplication of efforts to maintain quality and speed when a small number of users produce aberrant or delayed results. But overall the entire project is cut into small pieces and distributed to individuals. That's not the case here. Multiple submissions act as an insurance policy against poor quality work, but the very nature of the system treats that as the norm.

Requiring a dozen or more submissions suggests the management is aware of this issue. Higher quality designers will eventually tire of the much higher workload required to generate returns and migrate to other systems. The longer this system exists the more it will become the home of an unscrupulous breed of designers who simply change text from project to project.

Many 'designers' have a collection of 30 'logos' that are basically clip art that they use for every project. Since the return on their investment is so low it's not worth creating something new for each project. That leads to heavily recycled work and what can (and often does) become little more than a non-automated clip art text replacement tool.

There must be a better system in which creatives can actually divide work instead of duplicating it, and in so doing create a more valuable final product. The same problem exists on sites like Victors and Spoils for advertising


This system also exists in other fields, such as estate agents. Each house on the market will be listed by about 10 different agencies, yet only sold by one. So work is multiplied tenfold, and so commissions are high, because you're also paying the agent for the 9 other houses he didn't sell.

This seems to be a problem that isn't easily solved by market forces: If a new player enters the field, he has to put margins high, because he will only be able to close a small fraction of deals. The only solution would be for someone with sufficient cash reserves to launch a "hard-discount" agency, that would start making money once its market share starts growing.


Many 'designers' have a collection of 30 'logos' that are basically clip art that they use for every project

But how is this different from me having a custom framework I use for most projects? Or a library of code that I can reuse whenever I see the need for it?

Honestly, if I were looking for a cheap logo, "non-automated clip art" from a barely competent designer is better than anything I could put together myself anyway, so I wouldn't be too concerned that it was somewhat derivative of work the designer had done before.


I said this on the blog, but 99 designs sells glorified clip art, not design


And before these types of sites existed, their customers were using actual clip-art instead of hiring designers.


Some of it is indeed stuck in the 90s style-wise and yes, some of it is badly put together clipart, but there are designers catering to this market who will do something that's acceptable for a startup. We used a similar site for our logo, because a real designer was expensive. You can also get too hung up on your logo and brand, and have no app because you're worrying about a logo...


True indeed. I've never even considered this option to do the design for my startup. And if I don't have enough money to pay the designer I'd better do the design myself rather waste my money in such a way.


This post came at a pretty good time for me - I had been considering 99designs for the next redesign of one of my company's micro-sites.

What alternatives would HN recommend over 99designs? We've got our own coders, so need nothing more than an actual design/layout.


ThemeForest or TemplateMonster both offer some pretty great designs if having a unique design isn't important.


Depending on what you need, you might be able to find something good at http://themeforest.net.


I can't afford even the 99designs rates, so I created the logo for my startup -- http://stellient.com -- myself. I searched through http://www.istockphoto.com and found a nice clipart which I tweaked in Inkscape, combining it with a nice free font from FontSquirrel; and I couldn't design my way out of a wet paper bag.

That being said, great logo design needn't really be expensive: http://misipile.com has one of the best portfolios I've ever seen, and their rates are not much higher than the 99designs ones.


I hate to break this to you, but using art from iStockphoto as a logo is prohibited. From the license agreement:

"For greater certainty, the following are Prohibited Uses and you may not: ... 4. use any of the Content as part of a trade-mark, design-mark, trade-name, business name, service mark, or logo;"


The problem with complaining about people who make a different amount of money than you is that it's completely relative. While the $100/hr designer bitches about $10/hr designer "devaluing the market", the $500/hr may be complaining about the $100/hr designers doing the same thing. Usually, whatever level you happen to be at will seem to you like it's the ideal level. The same concept applies to taxes. The tendency is for people to think that people who make more than they do should be taxed more, while people making less than them should be taxed less.


I've just been reading the book "23 Things They Don't Tell You About Capitalism" by Ha-Joon Chong and one thing that I can bring to the table from that book is the notion of Immigration Control (in chapter 3) as the single most influential factor in holding wages up in countries. The example he gives is of a Swedish bus driver being paid 50x as much as an Indian one, where as they do the same job, just in different places.

Now since anyone in the world can create and submit work for 99designs (as well as for any other internet / information based agencies) it really levels out the playing field and removes the barrier of immigration when it comes to wages. Meaning that information workers (designers in this case) from developed countries need to add more value to what they are doing than what is available through sites like 99designs, if they want to continue practicing their craft.


This designer makes the case that 99designs has created an environment where plagiarism has few consequences:

http://www.thelogofactory.com/logo_blog/index.php/copied-wor...

(Although I suppose that that risk might not be enough to rank in the top issues a startup has to deal with...)


Depends on your business I guess, far more important than a logo to us is the way we present data in our UI and the app backend, the logo is more of a nice to have so we used one of these services and were happy with the result.

So yes we are the kind of cheap client a designer would want to avoid at this stage and these services suit it.


The nice thing about this is that it gives people who want to break into 'design' a place to get their first jobs perhaps, without having to cultivate a a flow of contacts. I imagine people who are already experienced designers will have a more steady and stable body of work from their network.


99designs exploits naivety and exploits economic hardship.

I can't see how the system is different to a pyramid scheme. The majority of the participants will see no benefit by submitting an 'entry'.

Crowdsourcing has the potential to be enormously beneficial to society - but the crowdspring / 99design model is unfair.


"I can't see how the system is different to a pyramid scheme. The majority of the participants will see no benefit by submitting an 'entry'."

Just like startups. Or RFPs. With these, the rewards are HUGE so it's worth it to roll the dice. Unfortunately for Western designers, the amount of money regular designers are making on 99Designs IS huge for offshore designers.

For speculative work like spec design, startups, or RFPs it's all about the math-- Cost of Effort * Chance of Winning = Worth it.


For the amount of work many organizations expect you to put into RFPs, and then print 5 copies (in colour and bound if you want to win) and ship them at your own expense, only to find out that they had really pre-selected a vendor but their policies require them to at least pretend to open it up to outside vendors... I think the comparison might be a little unfair to 99designs.


Imo, it's not like a startup or a RFP at all - because in these cases those involved are taking risks which will hopefully lead to BIG gains.

In a contest like this, the participants are simply competing for the chance to be paid.

I cannot fathom how this scenario can possibly be fair.


What a bunch of whining about 'fair'. It's simply the market at work - nobody owes you anything, not a certain amount of money per hour, not a certain amount of work, nothing. As long as there are people who want to do the work for the payout they get, the system works. If you find you can't make enough money on 99designs, you're free to get a job at McDonalds.

RFP's don't lead to BIG gains either - there are many contracts with a cost plus model. And most startups fail or whither on for years, with no real prospects. That's just how it works - don't like it? Feel free to do something else.


I'm a capitalist, because I feel it's the best system we have. However, there's obviously a wide spectrum of views that can be ascribed to capitalist philosophy.

I'm quite happy to be able to state my politics places me at the opposite end of the spectrum to you.

--

"That's just how it works - don't like it? Feel free to do something else."

I'm happy to argue to my case - and to disagree with practices that I feel are unjust or unfair.

Logically and morally - this type of crowd-sourcing involves exploitation. If you carry out work for someone - logically they DO owe you something.


I think you might be missing the core of my point. They ARE big gains for some people... Just not professional designers in Western countries. Globalization at work.

Check out the top designers in the system ( http://blog.99designs.com/tag/top-designers/ ). Note the nationalities and the cost-of-living in those countries. These guys aren't entering hundreds of these contests out of desperation-- they are making a great living. It looks like the good ones are winning 12-20% of the contests they enter.


I might be wrong, but I don't think many professional designers in western countries take part in 99designs.

Perhaps the prize is worth comparatively more in 'developing' countries, but the base argument still stands.

People are competing for the chance to be paid. The vast majority of people will gain nothing.


you make it sound like the swoopo of design!


It's very much the Swoopo of design ;)

The majority of effort (cost) expended is provided by the crowd - one person (the contest holder) gets to monopolise on this spread cost, while the majority of the people who take part in the competition end up with no payment or benefit whatsoever.

It's an inconvenient truth - one which many people who use 99designs try to overlook.


The big difference is that on Swoopo you lose your investment if you don't win. But on 99designs you can still keep the design and get the feedback that it wasn't the right thing, and what was. Even if you don't get the job, you still get the practise and feedback. So I think there is at least some benefit.


You're not competing for the job - you're provided with the job when you enter.

You're competing for payment. There's a big difference.

I think expecting participants to be grateful for the opportunity to practice stretches credulity a little.


I don't trust a designer with a malformed link on his homepage.


This is missing the point. The problem isn't that some designers are losing work to 99designs. The problem is that spec work devalues the entire design industry.


No, actually you are.

I hate to break it to you but you as a seller do not get much of a say on what value your product has in the marketplace. This is as true for design as it is for anything else.

The value of a product is exactly what buyers are willing to pay for it. Saying things such as "spec work devalues the entire design industry" suggests clearly that your definition of value is not in line with your customer's definition.

When this is the case, you basically have two options:

1. Demonstrate an increased value to the customer that you bring that they are willing to pay for, or;

2. Lower your price to compete.

Walling off your industry to preserve profits that aren't in line with the real value of the product might be desirable but it is unsustainable in the long run in today's modern world. Ask the music industry.


Walling off your industry to preserve profits that aren't in line with the real value of the product might be desirable but it is unsustainable in the long run in today's modern world. Ask the music industry.

I upvoted for the rest of the comment, but this bit seemed off. Mainly because the crowd-sourcing idea relies on the respect of copyright even more so than the music industry.


There's a difference between respect of copyright and artificial inflation of value. The recording industry would have you believe that the consumer is stupid and has no respect for the value of the artist. This is simply false.

iTunes is a perfect example that given the correct price point, people will pay for music. The big issue is that price point might not be high enough to support the massive marketing and promotion machine that exists. That isn't the consumer's problem though.

In the end, it's actually a perfect example of my point:

When technology reduces the barrier to entry to next to nothing, industries that were predicated on high barriers need to adapt, or they will die. It's a good rule of thumb that the moment you start to do something other than talking to the customer of your service in an effort to preserve revenue, you have a value disconnect with your market.


Hmm, your argument seems to rest on the conflation of 'barriers of entry' with 'copyright protection.' Consumers can now easily download music illegally - what's that got to do with barriers for entry? What market players have successfully exploited lowered entry-barriers?


You've heard of itunes, correct? Pandora? Grooveshark?


Pandora is not really a subtitute or rival for the existing business models - more like a competitor for radio stations. Grooveshark from what I can tell relies on breaking copyright. Meanwhile iTunes is successful but a) not much cheaper than CDs and b) only a small portion (combined with the other MP3 stores) of the overall music retail market. So it would appear to me that music is sold by 'the industry' at a price people do find acceptable, round about the same price they'd been selling at during their most successful days, which ended with the popularization of illegal filesharing.

Basically out of all the people who love music, a large subset of them will pirate it without qualms, and that's all that's really going on here. The changes brought about by the internet have just shrunk the overall industry, rather than allow it to be reshaped by visionary businesspeople or artists. 99 Designs works because due to copyright protection designers feel confident about showing work before receiving payment, meanwhile the music industry is failing because people feel confident about avoiding the legal sanctions of downloading copyrighted material. That it should be like that is just an accident of law enforcement practices and tracibility.


No, it doesn't, market forces are devaluing the design industry.

Designers, especially web designers, are working in a highly saturated market. Even in the rural area where I live, I constantly meet designers who want to be in the running for the contracts my firm awards. The low barriers to entry and the seductiveness of the industry have created a situation where many folks are claiming to be designers.

Furthermore, designers are working in a field that requires a unique blend of talents. It's not enough just to be artistically talented and proficient with design tools. The key ability a designer must demonstrate is to be able to, via conversation, grasp the vision that a client has and translate that into a coherent design that provides a fluid user experience.

With so many parties competing for the same business that key ability is the deciding factor as to whether you'll get work or you won't.

If it's my firm and you're new to us, you're going to have to prove that you have the aforementioned key ability. And that means...steady yourself...spec work. Not much, mind you, and not more than is necessary, but enough to prove that you're not just another wannabe with an artistic bent and a Mac.

Don't worry, we're not getting free design work because if we're going use your work, you're getting the gig. If you don't get the gig, it's because your work doesn't cut it.

If that's too much to stomach, no problem. I'll grab the next designer's business card off of an ever-growing stack.


Not if it doesn't force other designers to drop their prices ... As long as designers keep charging their fees the folks that use 99design.com will either have to keep using it or run up against reality (real design costs) at some point.


It's called competition. Spec work does, in fact, devalue the design industry. But so what? That's what happens in a free market when competition is introduced. Most of the freelance designers who are complaining about 99designs are responsible for lowering rates from professional design firms, and yet they don't seem to be concerned about that devaluation.


Why wasn't StartupBritain.org a hyperlink? That was the most interesting part of the post to me.


$300 - for a logo? This is way too expensive. You can hire someone on oDesk.com for $1/hr =))


No way $300 is nothing and you always get what you pay for, I dont know any good designer that would do a good job for a low price.


While you sit on your a$$ and watch him/her slave away?


Should have used www.logobids.com - way better!


99Designs is like a game for the people, if you really don't care much about the design of the project or logo or whatever it maybe, its great and can do the job.

If your looking for something exact I wouldn't recommend, hire one good designer. Its a great startup idea and works well.




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