Oh wow, that looks shockingly like the battery widget[plasmoid?] from KDE 4.0. Unfortunately I can't find a screenshot of it, but I recall it being huge, bright green, and very round. What the hell were they thinking?
What? It is? Forgive my ignorance, but isn't it just bitmap rendering? E.g. rending a flat icon should take approx the same GPU toll as a skeumorphic icon
Shadows lead to overdraw I suppose, but I don't believe most UI frameworks draw front to back anyway. They end up accelerating it by making large, multi-element bitmaps of the final render. It ends up being a very small cost.
Designers: Apple's done it again, Time to adopt neomorphism in our apps and the web, like we did with flat design and skeuomorphism.
Me: About this battery...[0]
[0] https://www.macrumors.com/2020/06/23/macos-big-sur-battery-h...