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It's worth exploring ray marching.

I still need to learn more about how Godot is using ray marching, but FWIW there is a lot to learn on ShaderToy and IQ's articles about the basic techniques.

https://www.iquilezles.org/www/index.htm

https://www.shadertoy.com/view/Xds3zN

The Media Molecule team did a pretty amazing job integrating ray marching into a game pipeline and presented it at Siggraph

http://advances.realtimerendering.com/s2015/AlexEvans_SIGGRA...




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