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> That developers pay millions to license and use. This isn't charity work.

They retroactively waived licensing fees for any game that made under 1 million dollars in revenue going back years!

But, ah yes, you got them! They're a company in a capitalist society trying to make money, what crooks!

>So they can control the market as a replacement for Steam

I don't know how you can say this with a straight face. By that logic anyone who makes any store that isn't Steam is just trying to control the market.

Anyone who makes anything that isn't the current incumbent in a monopolized industry is just trying to become the new monopoly!

And the rest of your points are in the worst faith.

Epic games is how old? You're complaining that a new player hasn't matched every feature of a decades old incumbent?

Not to mention, Epic games has instant-refunds on some games (developers can disable this, also yeah, bringing up Steam in a conversation about refunds is a joke, you knew that enough that you had to pre-emptively footnote it)

And Steam was an accessibility NIGHTMARE until very recently, to the point that I had seen petitions come out against it! Not to mention accessibility in games is largely on a game-by-game basis, acting like Big Picture was made to improve accessibility is laughable when it launched without the ability to even change text sizes for years.

On that note, Epic actually supports screen readers as a first class citizen in their engine: https://docs.unrealengine.com/en-US/Engine/UMG/UserGuide/Scr...




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