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> But those GCs also don't guarantee all garbage has been collected, nor how much processing time you'll get before they run again. So op could still end up stuck with their code barely executing, due to memory and CPU pressure, and throughput/latency drops to zilch.

You could malloc() and free() so much that the code doesn't have time to do anything too. And these operations aren't bounded in time either. Just using C doesn't save you from memory allocation, its just done manually instead of automatic. In every system I've worked on you won't have this kind of GC pressure unless you do something profoundly bad

> The vast majority of shops" is an interesting metric given the vast majority had to pick a language before Rust existed.

true




You could, sure. You could do (anything) and still block (other parts of the code). Point is, GC isn't necessary for executing code, malloc/free is (well, for non-trivial programs that have data whose size is unknown at compile time).

With GC, I've definitely had plenty of times where GC created very noticeable pressure on the running system. Nothing quite as bad as they describe here, true, but that would probably predispose me to ditching GC if I saw that kind of behavior, too (since it's so unlikely that either my case is truly deviant, or my devs have done something very wrong, and neither of those is something I want to bet on being able to fix).


GC is like malloc() but automated and done on multiple threads.

With how low the pause times are with Java's new collectors (categorically not longer than malloc()), the only faster alternative is not allocating at all. Which you can do in many languages.

I agree your point the memory allocation and GC is expensive, but that's something you see in any language when allocating. It's not unique to the GC. You either pay the price with GC or malloc()/free(). Its the same price but one is much easier to deal with than the other.

If pause times lower than 10ms are important you could write your app in Rust which makes it much easier to systematically avoid allocations using borrowing.

I guess my point is that the new collectors make Java memory management roughly comparable to C, and if you care so much about performance that allocation costs are important, you should just use a language like Rust where its easy to avoid allocation completely. The performance gap between allocating in C vs Java is, for practical purposes, gone.




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