Yes you are absolutely right about Worms inspiration :)
There is minimally one another thing I would like to borrow from Worms and it's the water. I like the idea of tanks to be sunk when they are "out of terrain".
Good idea with this multiplayer. I didn't think about this way. Fell free to reach me on e-mail (see github profile).
I think I can spot a few places where you got inspired by Worms as well :)
- Scenario doodads like trees - Projectile distances when they fly off screen - Cross tombstones, like in the original Worms!
Is that right?
Edit: What do you think of remote multiplayer via shared Tmux sessions?