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That's just bonkers. So much writing on the walls! I wish the navigation was a little more like a FPS and less like Myst III, but I had to keep reminding myself: this isn't some level designer from 2000's, this is an actual tomb designer vision from 5000 years ago. Just bizarre. I wonder what it would look like illuminated by torchlight.


In case you missed it - you can switch from the default streetview/Myst-like interactions to "dollhouse" mode and fly through with WASD/mouse/arrow keys. Not exactly FPS controls but closer. However, the gaps in the data are much more apparent that way.


The gamer in me is a little disappointed by the real thing. I'm imagining Lara Croft walking down this corridor, and then, turning around and walking right back out.


Ah, but as Lara Croft you would find the secret switch to open up the real temple ...


The sci-fi fan in me would counter that this is roughly what you'd expect from what was a crew corridor in a landing pad for a Goa'uld starship.


I had the same feeling. I’d heard all kinds of stories about dangerous trapped tombs, but it turns out it’s just a long underground walk.


I wonder why it isn't more like an FPS. I understand there's more modelling work involved, but it would totally rock. Imagine if advanced engines like Unreal were put to work for this kind of things instead of just for games.


Assassins Creed have done this for Egypt and Greece — a “no fighting” educational sandbox you can explore or get guided tours[1].

It can be bought independently on PC and is quite cheap[2] — it was being given away for free recently.

[1] https://youtu.be/_yMDdQKfv70

[2] https://store.ubi.com/uk/bundle-discovery-tour-by-assassin-s...


That's awesome! Wikipedia states it's based on research by the British Museum and other reputable institutions.


Looks like its missing geometry. I don't see why you couldn't model the whole tomb but I don't think matterport supports that.


Doesn't the overhead view look like it's all in a 3d model basically?


It does but in the first person view it looks like it's doing the Google Streetview thing where you have waypoints of 360-degree camera shots mapped onto the 3D model rather than one generated solid 3D model. I'm guessing it's because the texture mapping would be tricky to get at high resolution but still work on most machines or something like that.


They tried it. Normal, non video game playing people had trouble with the controls. Not to mention wasd doesn't work on mobile.




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