I tend to agree (hence why I commented), but I was curious if there was any methodology out there for figuring out things like margins and man hours per subscription cycle—I am fairly illiterate in reading through quarterly releases, for instance, and I'm not even sure if this thing is required to be reported.
Software is largely enormous margin in an era of increasing drm and encryption because they can delay piracy indefinitely like on mobile with client-server gacha games.
Check out the revenue for mobile, it's insane because it preys on mass stupidity and tech illiteracy.
Either way many segments of software you can be sure are making insane profits like Overwatch, league of legends with selling flags for skins.
The internet has given tech companies 24/7 access to the super rich, the super gullible and super mentally ill.
Think about that for a second, before the internet people with brainless spending habits had no direct access to companies they got their products through intermediaries. The internet is a game changer for software companies because they can trap software inside "the world sized PC" we call the internet.
The internet remember, is the worlds biggest motherboard, and whoever programs the motherboard owns the motherboard. That's how we ended up with steam drm, uplay, origin, etc. We've been getting hacked software and slaughtered on the privacy freedom front because the average consumer is retard level stupid when it comes to technology.
Many software companies are getting away with the crime of the century. I'll see if I can't poke around and find some helpful guides for you to decode corporate speak.