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Really interested in the multiplayer functionality, since Unity seems to have made zero progress on the problem in the last 5 years.



Do you know where I could read more about the problems with Unity multiplayer? My brother is investing a lot of time into building a game with Unity and he fully intends it to be multiplayer. I need to warn him if there's something horrible there.


The creator of Garry's Mod and Rust had a relevant blog post on this recently. There's a section specific to the multiplayer issues.

https://garry.tv/unity-2020


It sounds to me like they are sacrificing backwards compatibility. If you have an existing customer base this is one of the worst decisions you can make. When you release incompatible products you split your customer base along these products and if your newer product isn't sufficiently convincing then instead of gaining customers you will lose your existing ones.


Yeah I don't know the whole story but my understanding is that they originally made Unity work pretty well for mobile and 2d single player games so their 3d rendering and multiplayer support sucked. Now they're branching into the AA and AAA realm and they had to forego compatibility with their earlier rendering pipeline and multiplayer library in order to make it work for those use cases.


Thanks, this is helpful. I'll pass it on.


No problem. Unreal Engine changed their license in January so that they don't take any money until a million dollars so it's definitely worth considering.


It works really well actually, in the backend I compile a server version of a game, which exposes Godot's High Level Multiplayer API. On the other end you just need to connect to that server and it works! Most of the heavy lifting and the conceptual part is actually native Godot!




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