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That's exactly what Wine is.



It's exactly what Wine wants to be. Sadly that's not quite the same thing.


What do you mean? Wine has a different architecture because distributing microsoft binaries is not legal, so technically it's not the same thing, but it still does an amazing job and a lot of apps/games works flawlessly.


And a lot don't. And then you have to spend a lot of time researching why and messing around with config options and maybe even compilers. And the games sometimes stop working after an update.

Conversely, if you run Windows, it's rare that you need to work hard to run a game.


This is definitely not my experience. Off my 100 games on steam, gog and egs, 2 doesn't work straight out of the box. - rocksmith 2014 that can work by switching to alsa audio but the audio lag make the experience subpar - bit trip beat that i know can work by changing something but didn't try


It does an amazing job, but a lot of apps and games do not work flawlessly. Or didn't, last time I tried Wine. Maybe this situation has changed a lot since then, which would be awesome.


Every single versions has a lot of improvements, esp regarding compatibility. I suggest giving it a try once again.


That directly implies that every single version has had lot to improve. And this is not to diss wine, but it is difficult problem they are tackling.


Holding software to that standard eliminates most of it. "No, I haven't tried Google Docs yet. They're still adding features and fixing bugs. I'm holding out until it's stable."


Context matters a lot. I'm not holding Wine to unreasonable standards, its a matter of recognizing reality of the situation and that Wine is not such a exact mirror of WSL and as such it will continue to have significant issues.


Are you familiar with Proton? Steam have put a lot of work in to making WINE work flawlessly for many games.

https://www.protondb.com/


It seems like over the last 5 years, Wine has improved a ton. Or at least - it seems way more active.

Not sure why, but I suspect that Valve has a lot to do with it.


I mean, it's good enough for lots of games.

But there is another way there - running Windows in a VM with GPU passthrough - works beautifully in my case.




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