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> This is just a developer workstation friendly move that explicitly doesn't tie you to Windows itself.

Ah, but it does tie the developer to Windows ~ this DirectX module can only be used with WSL2, which only runs on Windows.




No, because developers won't be coding to this DirectX module directly. They'll be using CUDA or OpenGL or using another library or framework for which this is just one of many backend implementations.

Unless you think developers would actually bother coding explicitly for the world smallest possible market (Linux inside of Windows).




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