Hacker News new | past | comments | ask | show | jobs | submit login

>Chekov's Gun can rarely, if ever, improve a story

I guess I'd see Chekov's gun as a subspecies of a more broad range of tactics you can use to introduce themes and events so they don't completely come out of left field when the reader arrives at them. If you don't do this, you risk particular events appearing surreal - for instance, if a character shoots another with a gun, did they seem like the kind of person to own a gun? If so, you're basically doing a light form of Chekov's gun anyway, and if not, you either have to put up with the fact its presence is weird and jarring, or put a stutter right in the shooting scene, slow down, and explain why the gun is here. Seems very practical to me - when you require a gun, it takes about ten seconds to go back in the narrative and place one innocently in some corner.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: