You can't face every issue, because some issues are larger than you or simply final. I think it's no surprise that this genre rose to prominence in Japan earlier than in the US or Europe because the idea that you can roll your sleeves up and fight everything is a pretty stereotypical Western attitude.
During this pandemic many people are for the first time faced with the fact that, after taking precautions and staying healthy, nothing is to be done other than sit it out, healing does indeed simply take time and waiting and not doing anything.
I think these games remind people of that fact. If someone you know dies you can run a hundred laps and read 15 self-help books, but at the end of the day recovering just takes time and doesn't involve 'doing' anything. In that sense those games are just like meditating and being mindful.
During this pandemic many people are for the first time faced with the fact that, after taking precautions and staying healthy, nothing is to be done other than sit it out, healing does indeed simply take time and waiting and not doing anything.
I think these games remind people of that fact. If someone you know dies you can run a hundred laps and read 15 self-help books, but at the end of the day recovering just takes time and doesn't involve 'doing' anything. In that sense those games are just like meditating and being mindful.