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While I've never set things up that detailed for myself, I'm aware of many multi-screen flight sim setups. The general effect aimed for is that each screen shows the accurate perspective that you would see if you turned your head in that direction from the cockpit seat you're 'sitting in'.

Edge of screen mappings can be a little tricky but the higher level rendering engines can make near seamless transitions.

Military and commercial simulators try for displays that absolutely minimize visual artifact distractions so the experience is as close to sitting in the seat as possible.




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